No Time Story

Intro/tutorial
The game starts off with the player in a large-mostly dark room with only one light, which stays over the Mach 3. At once the narrator's commentary will play, delivering the tutorial and providing basic functions for the game. After you and your colleague Edward's workplace in Manhofer Testing Grounds gets raided by the Time Agents, you flee alone with the time machine, traveling to 2014.

Act 1
Shortly after meeting up with your old colleague Edward. R. Athor in the distant future of 2014, you are tasked to collect certain items in order to build his weather machine. Athor sends you out on a number of other errands, but, unbeknownst to either of you, the Time Agents are short on your tracks and are trying to track you down. During your adventures you manage to save the life of Henry Philas, a reporter from the 40s, who was about to be kidnapped by the agents.

Act 1 concludes with a costly mistake by Athor bringing in a horde of Time Agents resulting in the capture the two of you and the time machine.

Act 2
After waking up in a prison cell, you and Athor swiftly escape through the sewers finding yourselves among a secret underground community. You learn that the future of 2019 has changed into a totalitarian society, everybody above ground sees you as an enemy, not abiding by the guidelines clearly repeated over a holographic projection, displaying their consul Mr. Crimson. Deciding that you have to save the future, you and Athor hatch a plan to break into Mr. Crimson's tower in order to retrieve the time machine. After having a brief confrontation with their new arch villain Crimson, you manage to escape before the tower gets destroyed in a nuclear blast.

After your departure from the alternate 2019, you and Edward are trying to save two prisoners taken captive by Mr. Crimson. After freeing the two prisoners, Henry Phillas from ACT I and Westwood, a sheriff from the 1880s, the four of you get together to devise a trap. This trap would send Mr. Crimson and the Time Agents far into the future for good and making their time machines difunctional in the process, as to make this process irreversible.

Act 2 concludes with the final plan successfully trapping the agents and Crimson but Athor gets caught with the Time Agents, sending him with the agents and Mr. Crimson probably into the very distant future. A few seconds later a native comes toward confronts you about a message, a message from Athor! Somehow he had been captured by a native tribe. The message dates back to 300 BC.

Act 3
After you read the message, you decide to go back to 1984 to get the help of young Athor. He does not remember any of the adventures, which you have been through. The timeline has changed again seemingly and this is called the Gamma Timeline, but this time it is an uncertain future with no time agents or time traveling inventions, seemingly. After you show him that you are a time traveler on a trip a few moments in the future, he decides to help you create a chip capable of taking you to and rescuing old Athor.

After rescuing Athor from 300 BC, you get an explanation as to why they were not sent into the distant future. Seemingly the time stream goes way off before 4000 bc or after 2030. You and old Edward escape after defeating many vile natives, making friends with friendly tribes and defeating a giant platypus, leaving Crimson and the time agents behind.

Once you arrive in 2014 you and Edward notice that the future has again changed into a bleak future. The island turned this time into a giant desert, one half of the island is controlled by a hyper intelligent AI called PEN, while the other side is inhabited by a small population of survivors, living a semi peaceful life in the shadow of the AI occupiers.

The tension heightens as you find out that "The Great Leader", previously announced to be the original boss of Mr. Crimson in ACT II, is going to launch an invasion on the island. In order to control the AI. This would aid him in spreading control over the whole world.

In an attempt of taking the CORE, you and your friends capture the core deep beneath the Mount Uroruh, which results in a battle over the city of Pine Lake, after the PEN launched an attack in a last line of defense.

After the dust settles you find out that the underground installation was originally built by crimson, who tried to built a giant time machine, for an unknown purpose. A second unit deep beneath the ocean, off to the coast of Pine Island apparently blew up, resulting in the hellish landscape.

At last after finding out that "The Great Leader" fleet is about to settle on the shores and that your personal time machine got damaged, you combine the giant accelerator under the earth with your damaged time machine, in order to make one last jump. Before the jump you order the Core to initiate a self destruct sequence, detonating the mountain and sending all remaining AI forces to cover the retreat of the human settlement.

Act 3 concludes with you trying to sabotage the undersea bases machine from ever launching. After doing an attempt at diving, your time machine gets destroyed for good. You make it into the base, but get later captured. The Younger Crimson's time machine gets activated, together with the retrieved Core from your machine. Creating a black vortex instead of blowing up, which sucks you in, making you go through different moments in history to catch a time agent with the Launch Codes, in order to close it up again. After you manage to retrieve the Codes, you make it back. You reunite with the old Athor, who decides to sacrifice himself to keep the black hole stable until you and the young Athor escape from the base, who was captured underneath the ocean base. After the escape, you have a chat with young Athor on the beach, you fade out, waking up again at the start of the story. You think it was all a dream, though young Edward hints at something else. A possible reset of the whole timeline, and a chance to live without the time machine. It ends with you and young Edward going to Ben's donut shop while Mr. Crimson watches them from afar to (so it's speculated) make an overnight attack on the facility.