Crimson Mansion

Crimson Mansion

The Crimson Mansion was a building used to manufacture the Trackers in the 1970s.

Information
In the game, the mansion is the main location during the quest, Mansion Crimson while in ACT II. It is where Clint Westwood was held in the 70s also to prevent him from revealing the Crimsons' crimes throughout the 20th Century. The mansion also appears to have been Crimson 's living place before City 1 was established and Tower 1 was built. Although, we never see Crimson inside the building except through holograms that are in the manufacturing section.

Description
Outside the house is a small shed or storage unit that is not accessible as well as hedges by the road. Leading into the house are hedges that direct entry to the front door that are accompanied by small plants on either side.

Interior
Upon entering the Mansion, the player will see a large letter C with a landscape background on a wall that stands for Crimson's initials. A doorway on the left leads to a lounge area with paintings and a large flatscreen TV with a red couch to view on. The doorway to the right leads to a kitchen area and more paintings on the wall as well. The paints in both of the rooms describe Crimson's achievements during the Century, from leading different protests to negotiating with The Great Leader.

On the second floor, accessible by the staircase behind the lounge, the player can find Crimson's bedroom and workspace. His bed shows that he has not made it or tidied it at all. Also, on his nightstand, is a pile of books that focus on the dangers of the Roman Church. On his desk is a computer that has records describing how the agents in the house needing to move a secret entrance switch to the secret manufacturing plant somewhere else in the house that won't be too hard to find.

Tracker Production
Under Crimson's desk is a not so hidden red button that will unlock a hidden door downstairs that reveals a trapdoor behind the flatscreen TV in the lounge. At the bottom of the trapdoor ladder is a hallway that ends at paths that go to the Tracker production section and what seems like a management room.

Description
The management room contains a computer used by the agents to check on the production of the Trackers, with money and other items on the counters nearby. Turning right down the passageway leads the player to the Tracker production where the Trackers are made and tested. Nearby the Tracker production is a corridor that leads down to a small railway station with a train stopped there presumably to bring in distant agents or other goods/resources from around the island. By the Tracker production is another hallway that leads to a meeting room for the agents with a hologram version of Crimson talking. In the hallway leading to the Meeting room is another room that appears to be a restroom or living spaces for the agents, but it is not clear.