Tower 1

Tower 1 is Crimson's office building in the Beta Timeline of Pine Lake in No Time. It was built over the Courthouse.

Description
The building is about the size of several Courthouses in Pine Lake stacked up on top of each other. It built right on top the original Courthouse that was in the Alpha Timeline. On the top of the tower, there is a large landing pad built for Crimson 's Time Jet, to use for any temporal errands he needs to take. The tower itself has unique separate rooms that are all explored in the game in ACT II, but the only one that isn't separate is the Archives which were always in the Courthouse.

Interior
Once Edward and PC entered the building via Side door, they entered the Archives room and head up to the central staircase of the tower, which contained many Seeker Bots that would alert them of their presence. Also, while inside the tower, there is a deep and dark chasm that will kill you if you fall down it. Once climbed the staircase, the place where the Time Machine was kept by the Time Agents in ACT II is seen and walking up another set of stairs the Bird's Eye View of the town from the observation area.

If you go up another level using another stairwell, you'll end up at the Gate Control Room and the Tower's personal Archive section with a Save Station.

Exterior
On the exterior of the building, you will find different satellite receivers scattered along the sides of the tower. Conveying how the building is in control of everything on Pine Island and may well be in control of a big chunk of the world. In the front courtyard of the tower, there is a hologram of Crimson giving out demands for the Citizens that roam around the main area.

Story
After breaking the magnetic sealed door in the sewers with the laser, Edward and PC made their way up the tower via the Side-door with the Side-door key and ended up in the Archives room and obtained special information on CCORP's plans. After, they went up to the Courthouse's roof parking lot and activated an elevator to the mid section of the tower with the black chasm of death and the search robots. Travelling up more stairs, the time machine can be seen contained within a dimly lit room.

After entering the room and inspecting the car, Edward spots a red device on the wall and tells PC to check it out. When PC walks over, a door opens and Time Agents start beating him up and dragging him into the room. Crimson suddenly emerges from the dark and tells the agents to stop attacking PC and leave him. Crimson tells the player to come closer and a comic styled cutscene plays with Crimson beginning his monologue about what he has done with the creation of CCORP and his 'improvements' in the Beta Timeline. Crimson asks the player if they consider joining his cause to improve the world into his vision. The player can either accept or decline, if they accept they will eventually be thrown out the tower to be 'dealt with'. If they decline Crimson will lose his temper and begin bragging about his successes in the Middle-east and how he burned down the Vatican and erected his own along with helping The Great Leader. Crimson also mentions how the player and Edward were a pain since the time machine used to escape the raid of Manhofer Testing Grounds. Using the term, "Tin Can on Wheels" to describe the Time Machine as insult. Crimson in a fit of rage summons the Executioner to terminate the player but before the robot can come, Edward whispers to the player to duck as he prepare to shoot the laser and knock out the agents in the room. Once all of the agents are down Crimson runs away to board his Time Jet on the roof of the tower. Finally right after the executioner is destroyed, Edward and PC run up to the roof and watch as the Time Jet goes through temporal displacement and time travels to Fort Dun in the 1940s. Moments after, an alarm sounds and a speaker foretells of a Nuke that will be activating in precisely 4 m      inutes. Edward and PC must collect the keycard from an agent who was left behind on the roof and use it to open the gate to release the Time Machine to escape. The player and Edward escape and City 1 is obliterated.

Legacy
In the version of the game without the revamps, the tower had a few differences. One of the most obvious differences is the two extensions at the top of the tower and the widened base near the bottom. Also, there appears to be more satellites and antennas along the sides of the tower than there is in the current version.

Trivia
Tower 1 is a reference to the Citadel from Half Life 2 and also a reference to Biff Tannen's Pleasure Paradise Casino from Back to The Future.