Aurora

"Do you know about the Ghost Ship? ... There at midnight, you can see from the corner of your eye, a ship appearing. Trust me, go there and you will see."

-Bernd's description of the Aurora

The Aurora is the naval vessel that is encountered during the Aurora mission in ACT III in the Gamma Timeline.

Information
The Aurora was built as a base of actions to record the construction of the Deep Sea Base and the Uroruh Time Machine. In ACT III, it speculated to be the cause of the global wasteland because it seemingly blew up or disappeared in 1990 which the civilians of Pine Lake thought was responsible for the 1990 Incident. But it was in fact, for an unknown cause, transported to the gas giant Jupiter and was given supernatural abilities as it seems.

These supernatural abilities caused the Aurora to only appear at midnight, when someone is looking in the opposite direction it lies in between the rocks of Jack's Beach. During the Aurora mission, the main character and Edward set foot upon the ship to learn more of it's reason of existing and to learn more about the CORE controlling Pine Island. After they board the ship they are accidentally transported spontaneously to the planet Jupiter amidst a violent storm. From here, Edward introduces the Space/Time Device which he created at the very beginning of ACT III in 300 B.C. The main character then must use this device to transport themself in between different versions of the Aurora, to navigate between different obstacles and Time Agents. The main character must then find a way inside the captain's quarters to get access to the CORE room's door password inside the Aurora. Once you get in you find young Edward working for Crimson on his behalf for his scientific plans. The mission ends with the player getting transported instantly back to the laboratory after activating the Space/Time Device in multiple flashes of light for reasons unknown.

2014

 * Ghost Ship.pngOld/Supernatural version: Very rustic form overall and filled with dead bodies of past Time Agents. Contains a lot of debris from collapsed ceiling in the deck. The word CCORP is put below the command room and the ship's name is displayed around the hull.
 * On the landing pad you can see the time traveling space biker, Mim in the distance.

1980s

 * 1980s version, before the 1990 Incident: Red paint for the hull and grey paint for the decks. Equipped with a large AA Gun on the stern. Infested with Time Agents around the ship. Has the same CCORP logo displayed as it's older counterpart, along with it's name displayed on it as well.

Trivia



 * The Aurora in the game takes major inspiration from the equally mysterious Ship from the game Half-Life 2, called the Borealis. In Half-Life 2, the ship also was known to vanish for apparently no reason and it became a major plot point in the game itself. However, in the game, it was confirmed that the Borealis had teleportation technology within the storage hold of the ship and it was later found in the Arctic somewhere, but in No Time, nothing is confirmed about the Aurora, and it has left for speculation of how it ends up in Jupiter.


 * If the player checks their car and/or the notepad while on the decrepit version of the ship in Jupiter, it will reveal that the year is 2092, which is usually a year that is inaccessible to the player.
 * In older versions of the game when the maximum year you could go to was 2030, the year on the ship was 2032. This was changed around the time the game was updated to let you to up to 2077.


 * In ACT III, while in the Uroruh Time Machine, Edward Athor explains that the explosion of the Deep Sea Base may have given the Aurora its strange abilities.