Thunderous Matters

THUNDEROUS MATTERS is a main story quest in ACT I.

Thunderous Matters is the first quest that is given to PC by Edward, he requests that you help in build his new Weather Machine, but he requires a highly conductive material.

General
At this point, Edward does not realize who PC is, and thinks that he is only a customer who can help him with his project, and suggests that he needs a highly conductive material, recalling his family heirloom Brass Clock, which would serve him well. PC decides to go back in time, to 1795, to retrieve the clock. Once PC meets with Edward's ancestor, Fredich B. Athor, the Lost Clock quest starts. In order to finish this quest, you need to start Lost Clock and give the brass clock to Edward instead of his ancestor. If you finish Lost Clock by giving the clock to his ancestor, you will fail Thunderous Matters. You can still continue the main story of No Time, though.