33 A.D. robot

"Systems, starting up."

- Robot after being activated

The 33 A.D. robot was one of the variations of the Training Bot and was used at the resolution of ACT II and was designed to eliminate the Time Agents that were coaxed to come to the year from the Tracker. It was Edward 's idea for a, 'distraction' for the agents.

Information
While in the Bandit Cave in the year 33 A.D. after Edward and PC rescued Henry and Clint from Fort Dun, the group decided to banish the followers of CCORP by hacking into their time machines and sending them to the far future. Their plan was to summon the entirety of Crimson 's army of agents and his Jet and have the robot serve as the distraction, shooting them, while simultaneously activating a virus to send them to the desired date.

Gamma Timeline/ACT III
In the Gamma Timeline, the alternate Crimson tells us in the Deep Sea Base that he discovered the robot on the outskirts of town during a stroll in 1979. Right after, an emergency letter sent through time from Crimson arrived in the alternate Crimson's hands. Using the machine, the alternate Crimson disassembled it and used the head to build the CORE in the 80s and assigned it an administrator to take commands from.

Sandbox/Freeroam
Using the gamma timeline chip let's you see 33 A.D robot. From 33 A.D to 1979 A.D

Description
The machine has a large circular weapon on the front which shoots the plasma bullets designed to knock out the agents. At its base there is an oven section with 4 exhaust vents and an oven opening. The Training Bot head lies at the top of the machine and is what controls it. It has two large circular designs on the right and left side of it as well. When the player initiates the fire barrage, the eyes will turn red and it will play a sound that shows it is starting up. When firing, the machine will also rotate depending on what direction the agents are in.

Construction
During the quest, Base of Actions, the materials to build the machine are assigned to the player to retrieve. Fortunately, Edward had already retrieved oven parts that were needed to build the base of the structure, but the player needed to get the following items:


 * A magnetometer, found at Smuggler's Bay in the Beta Timeline


 * Two packs of Metal Parts and a Radio that could be found in the 80s 6/12 Store


 * Finally, the Tracker device

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