Wormhole Conduction Device



The Wormhole Conduction Device, or sometimes called the Dimension Gate, is a device used to traverse outer space to the Ape Head Star Cluster which is many LightYears away and can be used to time travel like the Mach3/Time Machine.

Overview
The Wormhole Conduction Device is a machine designed by Edward Athor, that can be accessed at one of the Safe Houses by purchasing it from Nazono's catalogue for 10 Gold bars after its discovery in his laboratory. The machine is capable of sending the user to other solar systems in the Ape Head Star Cluster or sending them to another point in time.

The device has 5 'locks' which dial a destination, for travelling in time or travelling in space. The locks dial by choosing a symbol which correlates to the Alphabet, with 26 symbols that can be chosen. Together, all of the locks are used to determine a point of origin in time or space to send the user there. The 5th lock on the top of the device is what determines if the destination is set throughout time or space, which can be chosen if the player inserts the Space Core or the Time Core.

Unlocking the Gate
In the Epilogue, the gate can be unlocked if the player has also unlocked the Safe House. In order to unlock the gate, the player must explore Edward's attic using the ladder at the back of his laboratory. Once up, the player can unlock the gate to Nazono's catalogue and also obtain the necessary blueprints to craft the two Cores and the Ark Unit as the power source.

Using the Gate
In the game, the gate's functions rely on commands that are executed in the PLC. The commands can be typed into the Notes section and then executed in the menu as well. The gate also requires one of the two Cores to be inserted into the top of the gate, the Space Core or the Time Core. The Space Core will program the gate to travel to one of the Ape Head Cluster's planets when the destination is dialed, the Time Core will program the gate to travel in time on the island with the date that is dialed.

Activation
In order to activate the gate, the first thing to do is to have it charged with an Ark Unit which can be inserted in a port on the side of it. Next, the player will need to create a new Note File in the PLC with the extension, ".eee" in the Title. In the description the player will need to first type the command, connectgate to connect the PLC to the Gate. To dial a destination, the command, dialgate is used with a space after and two quotes with the necessary characters within them (dialgate "_____"). If the player has the Space Core attached to the gate, then the dialing method would be to have the characters in the quotes be letters A-X and having only 5 letters total. If the Time Core is attached, then the characters within the quotes would have to be typed as if they were a date, in the form of mmddyyyyhhmm.

Returning
In order to return back to the Safe House with the Space Core on, the player will need to connect to the Gate on their side in the Ape Head Cluster and then dial either "xxxxx" or "[tel:2424242424 2424242424]" which causes an integer overload that sends the player back to their gate. If the Time Core is used, the command, recalltimegate is executed to spawn a nearby portal that sends the player back.

 Epilogue Part:3 

The gate will be be used at the beginning of Part: 3, which release date is unknown if it does have a release.

Background
The gate's development goes back way before the Raid of the Manhofer Testing Grounds, when a younger Edward would dream of travelling to the Ape Head Cluster that could be seen in the night sky. A year before the incident would occur, in 1983, Edward looked more into the idea of travelling to the star cluster and began to work on an early prototype of the Space Core. The Space Core would be used as the main programming of the gate to target a planet in the Ape Head Cluster when dialing.

After the incident and the disappearance of PC, Edward continued his research years later and started developing prototypes of the gate. With the new prototypes, Edward discovered the ideal material that would be used to power the gate which was uncommon on the island, which was an ore called Ark.

Trivia

 * The Wormhole Conduction Device is heavily inspired by the Stargates from the Stargate Shows and films. Both devices have a similar dialing process and have symbols on the frame that are selected to choose the planet destination. Also, when the gate immediately opens the wormhole, it has the same effect as it does in the Stargate series with an effect protruding out of the front and then going back.
 * If you're confused on why you can find MIM's base, or you have but there is nothing to do, it's because the section of the game is still WIP.