The Cutrooms

In No Time, there is a mysterious place outside of the main world called TheCuttingRoomFloor but is commonly referred to as the Cutrooms due to obvious similarities to the popular urban legend, The Backrooms.

Information
The Cutrooms are mostly unknown, but it is mentioned from Erathor that the area is meant to feature scrapped/cut content or things that had glitched and fell down to the hidden location. Erathor also mentions that this area outside of the main game was used to 'contain' Mim before he escaped somehow. The name of the Cutrooms is based on the website, The Cutting Room Floor which also contains scrapped content found in games.

The Devrooms
According to a map made by Erathor, if players were to find themselves on the edge of the Cutrooms map and fall down, or somehow glitch themselves through the Cutrooms floor, they would reach an ocean, and if they were to swim through it, it would lead to another area called the Devrooms. Inside the Devrooms, the player will not find much but strange computers that have an unknown use. Also in the Devrooms, are strange doors with bright lights that do not go anywhere.

Entities
While in the Cutrooms, players can find different cut content that was meant to be in the game, these include:

Some Gamer
This figure is not known that much but to be a representation of the stereotypical gamer. A person who is mildly overweight, unkempt, and who doesn't shave. This character seems to be used for satire purposes.



Man Agent
This character has a somewhat frightening appearance with pointed shoulder pieces in his clothes and the creepy eyepieces. Judging by the name and the overall outfit, this figure appears to have been a model for the Time Agents that was scrapped and changed.



Legacy Ben
The previous model of Ben from the Donut Shop can be found in the Cutrooms selling ketchup donuts to the player. The model wasn't really cut, but rather used as a placeholder for most character models throughout development.

Entity interactions
If the player interacts with the entities, they will have a piece of dialogue and maybe a bit of backstory for them that will be said to the player. The gamer explains that he was minding his own business, playing video games, when he came to the Cutrooms. On the other hand, Man Agent explains that he was a removed character that was supposed to be influential and have a story in ACT III.

Description / Entry points
In order to enter the Cutrooms, the player may have a number of possibilities to try out.

The known methods are:


 * Crouch Jumping into a glitched Time Fragment or Object
 * Glitched Objects or Collision Planes sometimes occur in abandoned or unvisited areas of the public
 * Floor Gnomes
 * A glitched filing cabinet in the school

One such known wall breach is in the Sewer wall underneath Pine Lake. The player will need to go inside and stand above a specific spot to noclip through it and fall down to the Cutrooms. Inside the Cutrooms are the randomly placed monochrome yellow maze-like walls and some lights varying in color. However, these methods mentioned above are not always reliable and it takes most times several different tries with the methods mentioned above, as the glitched state is not a constant state.

As the player explores the Cutrooms, they will notice identical paintings depicting PC walking around confused in the Cutrooms. Along with the paintings, the player will also find random brown chairs scattered around that can be sat on. One of the most unusual things in the Cutrooms is a pipe that disposes of a black liquid on the ceiling. It is stated by Erathor that this pipe was initially the exit to the Cutrooms but it was not used for that reason.

PineCreek
Also in the Cutrooms, is a location called "PineCreek" which can be seen on the PLC's map. It features old models and characters from legacy versions of No Time. These include a Donut and the old version of Ben behind it, an old, more bland version of Edward Athor's Laboratory with a unique version of Edward inside who has old dialogue for the Thunderous Matters quest, and a character named Jack who used to be own a business in older versions of the game in the 1800s. There is also a model of the Beta version of the Time Machine in a dilapidated state with it's wheels gone and the electronics inside broken completely.

Ketchup donuts
When you take a bite out of a ketchup donut, there is a rare chance that it will teleport you out of the cutrooms. Ketchup donuts can be found scattered around the cutrooms on the floor, or can be purchased from legacy Ben at PineCreek.

Similar to leaving the Safehouse on foot, it will teleport you into the sky above Pine Lake (the lake itself). The water will prevent any fall damage, although you hit the surface with such high velocity that you might glitch back into the cutrooms anyway.

Time machine
The Time Machine can be found in the cutrooms at the equivalent co-ordinates that it was left at in Pine Island (note that the center of the cutrooms is roughly equivalent to the location of E. R. Athors Laboratory). If you can find the space to make a time jump, you can do so to leave the cutrooms. You will arrive back in Pine Island, although you will always end up in the year 1 BC so you have to make a second time jump to go back to the future. The world will also be pitch black because the game is incorrectly still applying lighting as if you were still underground; this can be fixed by entering and exiting a gully or cave.

Trivia
The first picture of the Cutrooms was posted by Erathor's steam account on the No Time Community hub. https://steamcommunity.com/sharedfiles/filedetails/?id=2803414460