Time Agents

The Time Agents are one of the hostile NPCs that you will find in No Time. They are sometimes referred to as the Time Cops.

Time Agents will spawn in a given area when you, the player, disturbs the flow of time. For example, showing civilians of Pine Lake in the distant past the Time Machine will make them confused and Time Agents will spawn in to terminate you. However, in ACT III and the Epilogue, Time Agents will not spawn if you disturb time, because their time travel technology was destroyed during the fight in the end of ACT II.

Background
The Time Agents are workers for CCORP/Mr. Crimson, and their main goal is to capture you and take you to Crimson himself for his own intentions. The Agents themselves have been given some kind of implant or mental change to give them their personality and look. This may be what gives them their unusual glowing eyes. their suits get changed when they arrive in different time periods like the 11th century as Vikings, the 17th century as pirates, the 19th century as cowboys and the 20th century as cowboys (before cars were invented) and their original suits (after cars were invented).

Time Travel technology
After the raid in 1984 at the Manhofer Testing Grounds of the blueprints for the Time Machine, the Agents were able to develop a reliable source of time travel for their own missions. Unlike the Time Machine, their devices do not require an acceleration in velocity to initiate the jump between two times, rather, they have a nuclear reactor strapped to their backs. Fortunately for us, the player, these kinds of technology were erased for the agents after the virus infected all of their time machines in the finale of ACT II.