Books

Libri Books are physical information holders, capable of providing readers with useful information about the contents provided in the book that can be found in the Library.

Not all being published between 1950 and 2014 some Books are only in the Library from 2014 onwards. Books focus primarily on Pine Island by recounting its flora, fauna, geography, and history, as well as urban legends of Pine Lake. In the game there are also lecterns scattered around the island, they further expand the story regarding Pine Island.

Mythical Creatures
This book is about the probable cryptids of Pine Island. It also contains information for the quest "The DUDE".

Chapter 1:

The Chaser

A cryptid, that was supposedly last spotted in the 19th century. Stories of the early settles report hunting "feral dragon chickens" in the "Annals of the Hunters". No contemporary evidence for such creatures has surfaced as of yet.

Chapter 2:

Birgus Latro

The Coco Crab is a very interesting kind of creature. It is able to climb trees in order to hunt for coco nuts. Hence the name. It is also called the robber crab, since it steals garbage, so citizen of Pine Island, beware of the COCOCRAB!

Chapter 3:

Birgus Latro Gigantis

In the 19th Century a giant skeleton of a Coconut Crab was discovered by Bernard Bean. Estimates predate it to have lived before the ice age, though families of the local natives tell stories of the Metacoco. A monstrous crab alleged to have inhabited the old cave at modern jacks beach not longer than four hundred years ago. 1600 AD to be exact. That is north of Pine Lake. Though... why should we believe old fairy tales over the main stream consensus.

Chapter 4:

Giant Spiders

Only fragments from the darkest bits of old tales tell of the so called giant spiders. Supposely the first settlers spent a big deal in erradicating this pest from the island. No contemporary evidence of such a creature exists but for the many tales, like Fredich B. Athors venture into the Uroruh caves in the 18th century. All the same the stories alone give me chills...

Chapter 7:

The GOBBO

An old myth from the almost forgotten parts of Pine Lakean Lore. The Gobbo is an evil creature, ape like, which used to live in the wild and attack unsuspecting wanderers.

The Five Hillmen
This book tells the story of the Five Hillmen, this is the original version, if the player goes to 1584 and changes the future the book changes version.

In a hole in the ground there lived five hill men. Not a stinky, mouldy hole. No, no. It was a homely hole. And inside lived I, Hansel and my brother Dengel. He was quite the simpleton, but has a heart of gold. But that was only two out of five. Third was Erombur, he was fat! But also, our cook. Fourth in our party the old sage, no one could spell his name, it was too hard to even say it properly. He taught us to read and write and was like a father figure to us all.

And lastly, our leader, Jano from the Slavic lands. It was the year 1584 as we finally made ourselves fully at home in our little cave. I remember Erombur was cooking our dinner since it was already past eight. Our hole was situated on the southern slopes of that big mountain underneath a waterfall. Quite lovely. I was sleeping in the warm evening sun. The old sage was reading a book. And Jano was smoking his pipe, after a while, as it got dark, and the company had its full share of a meal, and most had already fallen asleep, a scream woke all to high awareness.

Every now and again we drank some gloriously brewed ale from our barrel and the days were as sunny as the night was clear and chilly. But sometimes, one or two of us could hear, or make out screams, in the distance. Goat like, man like. I would wish we would have heeded them sooner; it was the start of this sad tale. However that may be, Sage kept inventing interesting stories, quite scary ones if I may say so, that all of us slept uneasy during the night. I will not recall these stories now;

it just breaks my heart after all that happened after. Well, when the bad started, it was a stormy night. The old sage called Jano: "There are footsteps haling through the night". This went on for a time when all the sudden there stood three massive bandits. Almost troll-like! They grabbed the hill-men one by one, before knowing what was up and down. The huge bandit Tom had Dengel and I. Bjornd grabbed Jano and the Sage, and Billy, the biggest of them all, struggled with picking up Erombur.

Erombur was fat, and angry to give a fight like one would do if you were about to be picked up by a giant. At last, they had overwhelmed everyone. They had carried us for a time, seemed to me like an eternity, until I could make out a source of light coming closer and closer. It was a huge campfire, almost a bonfire. They had bound us all and thrown us into a corner of the wood. I listened to the three guys talking, well let me say this. If you ever knew giant bandits at all, the thing they are known for at the very least is their course and rough language.

Bernd: „Fresh meat! What shall we make of them? Make them work in our little mine we might? Or build us a nice little castle “. Bill: „And if they don‘t I ‘ll have a nice meal of them “. Tom: „Shut your mouth! You had already enough last week when you ate the entire horse from that lordling.“. Yes, alas they did not have the nicest manners in terms of speech. But what did you expect from giant robbers. Now there we were and in a nice pickle we got ourselves in, but then something happened. The giants started arguing with themselves. In the end it came out someone was tricking them.

They started arguing with the bandits, agreeing with Bernd while squandering Bill's ideas. Putting a wedge between the two, all the while Tom yelled „Shut ya mouth little boogers, or I ‘ll plug them, aight?! This continued till the three were at each one’s throat! They started to fight! One stumbled onto the other, then they formed a massive bolder rolling, while still fighting, down the hill into the sea. Never to be seen again. And out came the dark sourcerer Crimson... He was dark and evil fellow.

Erombur sighed for he was fat, and hungry. Suddenly the battalion of Fort Dun showed up. Crimson declared that he had caught the robbers. No explanation sufficed to them. That we were captives and not the robbers. „Sure, three giant bandits, rolled into the ocean” the commander repeated sarcastically. They put us into shackles. And they carried us all into Fort Dun for questioning and then likely prison for life, if not death by hanging.

There was a cell for two each. Dengel and I got into the yellow cell. Jano and the old Sage were put into the violet cell. After they did, they forcibly rolled Erombur into the red cell. Erombur did not fit through the door, since it was the slimmest of the three cells. It took five men to put him there. With that we were all in quite a bigger pickle, nothing could be done.

Well, something was done, otherwise I would never had been able to escape to write this. But it had cost the life of my brother, Jano, and the old sage. How it might be, the old sage came up with an idea. It was a night when the guard had gotten to taste a share of the best wine from Archos, by the Coconut Bay. The lord was giving a feast, so it was told.

Well, the guard was drinking and in a good mood. Sage started distracting the guard, with pretty good stories. They were so good that the guard plain, maybe also due to being drunk, had all his focus onto the Sage. And the guard became so sleepy from all the laughter while being drunk, that he plain dropped. Erombur lifted his key from the guards belt, who was sitting right against Eromburs little cell.

They opened each cell. Clank, the yellow cell was open. Clonk the violet was open. But once Jano opened the yellow cell we noticed. We could not pull out Erombur, for he was too fat. It took five at least to push him inside. And there were only four of us. Erombur said: „Oww man. I will never have roasted chicken again, I fear. Anyway, go my friends. I won’t tell them where you went“.

So, we paid our respect to Erombur and hesitated to leave him. But since the window of opportunity might soon close, we had to be on a run. Hurry we did, out. Jano took a sword, which belonged to the drowsy guard. But he left his shield. There was a guard in the tower that night who was not drunk nor drowsy, he was sober and keen. And he saw us passing by. In an instant he yelled for guards. When we reached the gate, we were caught by another man. A quarrel started and seeing the sword in the hand of Jano, the one pulled his trying to hit at Jano.

He missed and his sword fell onto the person right next to Jano, who was the old sage. He fell to the ground and had died. Stricken with grief and all the while the guard was shocked, we had been overwhelmed. Dengel had taken the key to the main gate from the guard, and while Jano was still glancing back at the old sage, we had to move. The gate opened, Clong! We ran out. All the while the alarm was still going, and arrows started flying over our heads. Had one of us taken the shields of the guard, we might have been able to come out unscathed.

The arrows flew and hit Jano thrice. He stayed and waved us to leave. I ran as much as I could, but I noticed that Dengel was falling behind fast, for he had gotten two arrows. One in his upper leg, and one through his left shoulder. At last, he fell on his knees and while lying in my arms he said: „Hansel, my brother. I am dying. “. I said: „We can mend this! You don ‘t need to die “. Dengel said: „Pray for me that I may find peace in heaven “. And just like that he passed away. I, Hansel alone made it out alive and unscathed.

I buried Dengel. And I prayed for everyone else as well. Later I found out that Erombur had been in the cell for seven years before he passed in his cell. How could so much grief have happened to us. I am writing this on the chair in our old cave and grief is striking at my heart. What an evil fortune.

Geography around Pine Island
This book describes the geography of Pine Island.

Dear reader. I hope you will enjoy this small summary about the regions around Pine Island, its history and discovery. Enjoy!

Chapter 1.

-The surrounding sea-

Pine Island 37.7804° N, 25.4970° W on the north Antillean sea. History tells that Prince Berend of the southern archipelago first discovered the island in 1490. His life was filled with adventure. And so after his battles with the pirates, his venture onto the continent, to aid his friends during the war and his marriage with princess Luthiana, he decided to settle down there in the little village of Cape Dun. A hundred years later would the city of St. Andrey to the west be established. Even though Cape dun was the first settlement ever, so far east, it did dwindle in the shadow of St. Andrey and its growing infrastructure. By now St. Andrey is a major metropolis and can be seen against the horizon of Cape Dun's shores. Yet, Cape Dun is the better sight in my opinion and the nicer tourist attraction. Not being as dingy as the mega city in the west.

-Pine Island-

Pine Island is composed of a desert area in the west and a lush green part in the south. It connects to Root Island in the east via an abandoned bridge. Root Island was originally part of the Manhofer Testing Grounds and therefore it needed a stable connection to the main island, for transports and things alike. Pine Island is home to Pine Lake, the current capital of the island. To the south, a massive national reserve presides. It is the original home of the natives, who lived here for hundreds of years before our time here on Pine Island. Their ruins can still be found scattered amongst the southern wilderness. It is a very remote and quiet spot in contrast to the other well visited regions. To the north is the great reef of Pine Island. A big tourist spot for divers. Situated in the center of the island, you may find Mount Uroruh. First climbed by Fredich Athor. The original settler of Pine Lake. It was discovered through scientific endeavors, that Mt. Uroruh is home to a giant underground cave system, which was probably formed due to volcanic activity millennia ago. I hope this little summary of Pine Island and the surrounding area suited your need for learning more about our local geography. Make sure to check out the regions mentioned in this book.

-Sekundus The Wanderer

SPIDER COVE ISLAND

Originally settled in the 13 century, spider cove island is home to the well known legend of the giant redback spider, which reportedly thrived in the dark and damp caves of this island. A vast jungle spans across almost the entirety of the island, many stories surround especially the northern part. One particular story describes how an entire settlement supposedly vanished into thin air in the northern valley.

Pine Island's Culinary Kitchen
This book features Pine Island recipes, some recipes can also be added to Mr. Crafty by reading it.

This is a collection of various delicious recipes from the people of Pine Island. I am Bernd and I'd love to share these recipes with you.

Chapter 1: Sandy's Ice Cream Cake

Sandy is the sweet ice cream shop owner in Pine Lake, and she wants to share with us this special treat.

You will need:

-Eggs

-Sandie's Ice Cream

-Cake Mix

-Milk

Visit her little shop. It is open from morning till evening! Give her ice cream a try!

Chapter 2: Coco Crab Bisque

Sadly this is only a footnote in this book, as I could not obtain this recipe after trying. It probably contains Coconut Crabs for sure, but when I tried to consult the owner of this recipe, he threw me out and rated my attempt 2 out of 5 coco crabs?

Chapter 3:

Edward's Super Pot

This one is for anyone who is in a quick need of something savoury.

You will need:

-A can of baked beans

-Eggs

-Cooked Steak

Enjoy!

Chapter 4: Bernd's Coconut Drink

My favorite past time. Sitting on the shores of Cape Dun and slurping a Coconut.

You will need:

-Coconut

Enjoy!

Chapter 5: Coco Crab Stew

Initially brought from Coconut Island in the south, it has been a traditional dish for centuries.

You will need:

-Cooked Coco Crab

-Chili Powder

-Milk

-Coconut

Special Thanks go to

-E.R. Athor

-Sandy

-Tom for answering my questions

-The Dude, I still like your soup, even after that little incident.

-Lastly you the reader.

I hope you liked this little collection of savory recipes for your home! My best wishes to you! Oh and come over to my store in Cape Dun for a discount on mechanical parts! Cheers!

-Bernd

Archaeology of Pine Lake
This is a collection of various archaeological finds around Pine Lake, this is the original version, if the player completes the "Viking Saga" quest the Viking part changes.

This is a compilation of various archeological finds around Pine Lake.

Chapter 1:

The Bandit Cave

There have been many theories about the significance of this cave. This is indicated by two remnants of, what looked like, pillars and a kind of millstone right next to the entrance. Recently found drawings depict the cave in connection to a platypus. They suspect that the natives had a platypus cult. Archeologists are baffled.

Chapter 2:

Stone Circle

Next to the cave you have the illusive henge of old. It seems to be of the same making as the pillars in front of the cave. What significance it had, is unknown.

Chapter 3:

Pine Lake Arena

The lake west of Park Hill, which was the origin for the name PINE LAKE, was once not as deep as today. Recent findings indicate an ancient settlement and a ringed structure, which has been dubbed THE ARENA OF PINE LAKE. Historians could have chosen a far more fitting name since after recent archeological work, an enormous platypus head was unearthed. Though experts believe that it was likely just a kind of heirloom handed down by the late natives, as there would be no way that the native people, of roughly 1000 BC, could have kept such an ancient beast.

Chapter 4: Old Forest Ruins

The ruins of The Old Forest seem very unlike the ones previously mentioned. It seems to have been a seperate tribe with its own customs.

Chapter 5:

The Medal of the Southern Isles

Once hidden inside the ancient ruins of Tshorokaran underneath Mount Uroruh of Pine Island, it was finally seized by the notorious pirate band of 'Rhogur - The Deranged parrot', also known as 'Mad Perry'. This event supposedly happened when Captain Rhogur settled with his ship, the 'Stinky Salmon' at Cape Dun sometime after 1650. Rhogurs words as he claimed the illusive medal were the following: "This my companions is the reason, why we settled down on this island. We will rule it from now on!" Although the whole event of seizing this medal was described in detail. For some reason the next part was omitted. Some scholars theorize that something, that was probably tainting the persona of Rhogur. After all he wanted to keep his feared impression as 'Mad Perry' who killed his entire crew over an argument for a mere shilling.

Chapter 6:

Viking Village

To the north of Fisher Bay are very old remnants of an abandoned village. Unearthed objects from that place seem to be of norse craftsmanship. The archeologists found the village to be the likely famous colony of King Ragnar. It is unknown what happened to them. To all accounts the colony was abandoned after a short amount of time. The colony was dated to have existed between some time 1010 and 1100 AD.

Urban Stories
This is a collection of various legends told in Pine Lake.

Hope you enjoy.

Chapter 1:

The Sewer Cats

Many years ago, cats got into the sewers. People tell, that these cats can grow up to three times the normal size. Though there are no reports of any sightings of these cats, maintenance workers have told tales of set meowing sounds that hall through the tunnels.

Chapter 2:

Illusive Explosions

There have been tales over the years of explosions and disappearing cars. These stories need to be confirmed yet by visual evidence.

Chapter 3:

The Accordion Man

Not much was known about this occurrence. The main source of information came from the old Edwin B. Athor. In the 1970s he reported many sightings on the border to the old forest. Many others also described first accordion sounds and a sense of incredible dread creeping up. The old Edwin claimed, that he had a close encounter with the Accordion Man at some point, after which he fainted and woke in his bed. After the 70s the sightings seized, but the mystery stayed and people tell tales till now of the Accordion Man.

Chapter 4:

The Floor Gnome

Spotted in a dingy corner of the city landscape at night. Who knows  where it originated from. But it seems to appear in corners of old abandoned buildings at night. Here is an accurate depiction of the Floor Gnome, spotted by an onlooker. What was the gnome up to this night? Is he dangerous. We may never know. For all intents and purposes I personally would not want to meet such a creature alone in an abandoned building.

Chapter 5:

Precognitive Arcade

The local 6/12, sports an arcade for those in need of some gaming in their free time. The machine itself looks normal, but for one thing. Its ability to display the score of its future players, before they reached this high score. This was originally reported by the local store owner Tom. After trying to investigate, one of the players, Edward denied any answers to our questions. Something seems fishy here.

Chapter 6:

Flying Camodo Man.

If you lived during the 1960s, you surely would remember a particular character, someone strange, someone illusive. The Camodo Man was reportedly able to fly! But that is only the first of his strange attributes. The illusive Camodo Man had a particular burger shaped head dress and was usually spotted spying from roof tops around Pine Lakes city center! No one knows to this day, who or what this man was, or if he was up to no good.

The Flowerbook
This is a collection of various flora and fauna of Pine Lake.

Chapter 1:

The Ancient Redwood Tree

Also known as SEQUOUOUDEAE, the Redwood Tree belongs to a subfamily of coniferous trees within the family Cupressaceae. (In short giant big pine trees) In earlier periods, prior to settling, the entire east of the island was taken up

Chapter 2:

The Conifer Tree

Also known as Pinophyta, also known as Coniferophyta or Coniferae, or commonly as conifers, are a division of vascular land plants containing a single extant class, Pinopsida. They are quite common in Pine Island in every altitude level. Some conifer forests are residual reserves from pre-colonial times.

Chapter 3:

The Elanor Flower

Also known as Stella Solem (Star Sun) Is marked as extinct. Was reportedly to be found in slightly hilled altitudes along with Redwood. Where as species of the Boletus should be found. The last known report of someone selling this species was in 1650, after a huntsman found the probably last specimen of this special flower. Though it was probably not commonly found after 1600. Due to its golden and apparently radiant appearance, it was almost instantly sought after the new settlers in the 1600s, where its numbers rapidly declined.

On the lecterns
The lecterns are scattered in different places and times of the game world. The discovery of all these lecterns is still being processed, those found so far are displayed below. In reading the narratives it is possible to recognize (especially in the stories that take place in the Continent) a type of narrative that recalls that of the Lord of the Rings, this because the author of the game, Erathor, is a great fan of the Tolkien saga.

The Cow Wars
This historiographical account is divided into two books that have been kept in the archives of Pine Lake Courthouse since its construction in 1885.

Part I

In that time there were four settlements. Cape Dun, the first to be built by Lord Dun in the 1500s, the last being Pine Lake with Edwin's Mine Enterprise in the late 18th century. 1842 AD Cape Dun and Pine Lake established a republic union with the then capital of Cape Dun. These four settlements lived in relative peace to each other for decades. Then came the war. Barley Raddish and his group of ruffians had control over Byroad during a strange plague in 1865 which would turn cows violent and mad. Barleys hunger, due to a lack of steak and a lust for more power, drove him into attacking all of Pine Island.

Fisher bay was one of the first settlements to fall. They had no defense against the growing army of Barley. News reached Cape Dun and Pine Lake quickly. Back then the mayor was ill and so it was left up to the generals, as they were called, to keep the area safe against Barley and his group of ruffians. The unknown cow illness spread across the island, dead cattle would be burned on a heap far away from the cities. Cape Dun got besieged by Barley, with some pirates taking care of the sea way to cut off any escape. Only Pine Lake was left standing free...

Part II

The civil war lasted a year, from 1865 to 1866, with many casualties ensuing. On October 21st at 3 o'clock in the afternoon, Barley released a great army of crazed cows as cannon fodder during his last and most daring assault. The battle would ensue on the sands of Owen's desert. Pine Lake was under the defense of a young general named Clint of the western woods in Cape Dun. The ruffians let cow herd loose, and many Pine Lakean men were trampled down. At last riding on his horse, Clint Westwood lured the attacking cows away, into the higher mountains, where the cows lost wind of him, never to be seen again.

With Barley's main means to victory over the last battalion of generals gone, he fled. Where to, no one knows but it is believed that he fell into a ditch, and probably succumbed to his injuries. With peace being restored quickly, Byroad and the fisher village were freed. The pirates fled upon the news that the mighty army of Barley got defeated by a handfull of generals. And Clint Westwood declined to become mayor but settled down along with his general friends as sheriff of Pine Island. The plague came and passed. People rebuild, burried their loved ones, life continued.

Lord Dun's Adventures
This historiographical work describes everything that happened to Lord Dun before landing on the island in 1512. The feud between Lord Dun and the Dark Sorcerer Crimson which hindered him in most of his travels is recurring. The work is divided into three books. The first placed in the Athor Estate, the home of Fredich B. Athor, from 1777 to 1819. The second in the Blacksmith of Pine Lake from 1748 to 2011 and the last in Fort Dun and by the hunter of Cape Dun from 1505 to 2030. A big part of the narrative arc is taken from Star Wars Episodes III and V as the Dark Sorcerer Crimson quotes phrases from the two films and the fight between him and Lord Dun takes place in a place very similar to Mustafar.

Adventures I: Dark Sea

Before Lord Dun became ruler over Pine Island, he was a mere boy. His father was a well known captain during the war with the northern sea raiders. He grew up with his aunt & uncle in exile as his dad had died until his father's old friend Redbeard pulled the boy into an adventure. The sea raiders were looking for the boy to get their revenge on his father's heir. During a stormy night a case ensued over sea, where both parties got stranded on the island group of Calembost. When the young boy came to himself, he figured out that Redbeard had been captured. So he got ready to save his mentor.

The main island of Calembost was also known as Coconut Bay with a small but lovely settlement surrounded by coconut palms. The pirate's lair was in a small bay of an old ruined city, surrounded by sharp cliffs. Together with Redbeard's friend Eduardo, a scholar in many fields, they managed to save Redbeard and a princess of Lechwia, which was kidnapped by their pirate captain Madbeard. They figured out that the pirates wanted to take over Calembost by covering the local city in molten lava, by means of errupting the volcano on the island with an experimental concuction of their dark sorcerer of the Crimson Tower. In the end the battle was hard, The young man and his friend fought inside the volcanic caves of the island.

Captain Madbeard wanted to spring across a fiery chasm to attack the young boy, who said. "It is over Madbeard, don't try it, for I am clearly on a higher ledge!", but Madbeard said: "You underestimate the power of my bearrrd!" For his beard had unknown magical powers. He jumped at the boy, but he retaliated quick and stabbed the mad pirate. With that the battle was over and the friends returned to the surface. The evil sorcerer escaped on a boat. The princess, who is named Luthiana said her fairwell to the brave boy and, escorted by Redbeard she took the long road across Archos to the mainland. Meanwhile after much feasting and merry making our young man was crowned as champion of the island and called Dunen, which means Southling.

Finally our young hero was asked by Eduardo to escort him northwards to an unknown island. Just after sunrise on June 25, 1512, the two adventurers landed on the south side of the island. Once there he gave him a set of prophetical words he should follow. "This island is not known by any man yet. You have to settle here after saving your princess luthiana, no sooner! Good luck!" With that the old man with a sailors hat went off into a cave and with a flash of lightning he was gone. Who or what he really was may never be known, but as it turned out the old man was right. After our young hero returned as champion to the island of Coconut Bay he received a letter from Redbeard...

Adventures II: Dark Lands

Redbeard wrote: "Dear Champion of Calembost, my friend. I write this in hope that this will reach you soon. Princes Luthiana was kidnapped during an ambush as we were traveling Cape Vardos down the old North-South road. I managed to follow the attackers into the wilderness of Aquitania, where the old city laid. There in Tûr Gurzun, I found out that the evil sorcerer had hid himself in the old tower and imprisoned the princess. I am alone and with no help, I hope this pigeon arrives soon. Please come and help, yours in haste -Redbeard".

Our young champion did not wait, immediately he went by his ship, which once belonged to the old Eduardo, and sailed across the Antillean Sea, till he set down on a small fisher village, about 50 miles west of Cape Vardos. Then he ventured north, into the no man's land. As he tracked down Redbeard they battled the small ruffians with cunning tricks one by one. They had freed the princess, and the sorcerer made a last stand against the two. The sorcerer said: "You, you killed Madbeard. But there is something he wanted to tell you, before you killed him in cold blood! That is all the reason why you needed to be here. So I can tell you this. This is not the end, I will await you on Meus Tebron!". Then he disappeared in a flash.

Redbeard then asked our champion to help him bring the princess back to Kragóń. Lechwia was at war during that time. It has held strong as the empire over Antillia for over 150 years, but now it was waning. The northmen have returned in their strength, control over Ard Vuran, the southern lands have been lost in the mustering defense of the northern might. As they came onto the wide plains of Lechwia they were greeted by refuges from the north. Running away from the northern danger. Fort Teallach has fallen it was said, and no hope remained. As they approached the city, in the dawn of night, they ran right into the middle of two flanks of the enemy and Lechwian cavalry.

Redbeard did his best to defend against oncoming northern footmen, they laid bare as they were visible from both sides. Finally arrows pierced Redbeard and he fell to the ground. The princess and the young hero cried over him, as they said their last goodbyes over their old friend. It all seemed hopeless, as the enemy looked up at the sky. The northmen had brought flying ships with rolling thunder. As they sat there, not understanding what was going on around them, the lechwian calvary halted before them. One rider picked up the princess, the other picked up our boy. Looking behind he saw as they bore the body of Readbeard before they were led into the city, the gates closed behind them.

Adventures III: Bright Sky

The city was nothing like anything our young chamption had ever seen. Lofty towers, pre-Romanesque districts, green gardens. Kragóń was the capital city of toy makers, rarities, export and import into all directions of Antillia. The battle was raging on, but just as all seemed hopeless, the onslaught of the northmen were beaten back but the cavalry would have never defeated the flying thunder ships. Then in an instant there was lightning and single man stood on the fields, directed a great light at the ships and disappeared in a great flash along with the ships.

There was cheering, then came the mourning for the fallen knights of Lechwia. Redbeard was given the funeral of a highly honored knight in the funeral gardens of Kragóń. The king himself was present as he was a good friend of Redbeard as well as our young hero's father. As thanks for our hero's bravery, King Casimir V gave the young man the honorary title of Knight Dun. As our young knight remembered Eduardo's words, that he should marry princess Luthiana, he kneeled and asked for the king's daughter's hand. The king declined, as our knight would have to own land first. Then the words of Eduardo and the till now unmanned island came to mind.

Then the king asked about the whereabouts of the evil sorcerer who was to blame for the kidnapping of the princess. In that moment a flash occured, Knight Dun found himself on Meus Tebron, a volcanic island far to the east with the evil sorcerer. The sorcerer: "At last, since I did not manage to lure you here I had to take care of you myself". There was a battle of minds, the sorcerer tried his best to convince the young knight that he was the boy's father and that together they could rule the Antillean sea. None of his tricks worked, so they fought hard. Day and night, from the bottom, to the very peak of the sorcerer's castle, to the peak of Mount Tebron.

The sorcerer was on the offensive, but slowly grew weaker and exhausted. One unprecise blow by the sorcerer and Knight Dun dodged it, the sorcerer fell into the chasm of Mount Tebron and disappeared in a white flash, the fight was over. After a long journey Knight Dun returned to the king and explained all of his adventures and the fierce battle on Meus Tebron. He told him of the island he would colonize. Together with fifty of the kings men he established Cape Dun on Pine Island, and became lord over it. He married princess Luthiana and the two lived happily ever after in their castle on Pine Island.

The End.

Southern Marshes
This two-part account recounts the bitter warfare that involved the colonization of the Southern Marshes. The book can be found in the southeast tower of Fort Dun from 1542 to 1889 and in the Cape Dun Courthouse from 1534 to 1899. To better understand the dynamics of the war, you can consult the Continental map.

May 11th 1255 AD - Part I

...General Lothar chose to attack. He rallied his army and charged with all his might against the enemy's ill-defended left flank. He did not linger long in the skirmishes, but thrust like a spear into the side of the enemy army and cut them like paper. On and on he urged his men, ever further towards the borders of Ard Vuran, in the southern marshes. He knew that if he was going to win this battle, he had to be able to divide the enemy lord and prevent Tamadur and Abdul Azeez from uniting and dealing the crushing blow.

Tamadur the Butcher was dead, his army defeated, his now leaderless men on the run. But Lothar, not ready to give the enemy a chance to rally, immediately ordered the attack to crush the enemy. Meanwhile, Abdul decides to seize the moment and deal the deathblow to King Krakus VI exhausted troops. He had to succeed in disrupting their supplies, then the victory could no longer be taken away from him. He knew that if he was going to win this battle, he had to be able to divide the enemy lord and prevent Tamadur and Abdul Azeez from uniting and delivering the decisive blow...

May 22nd 1255 AD - Part II

...The war was decided. Ard Vuran was deprived of its seaports in Nizar, which were so important for the supply of the troops. King Krakus has long since left the battlefields of the southern lands, leaving it to his generals to crush the remaining enemy. Ard Vuran possessed only a larger army, led by Abdul Azeez, the ablest warlord of the Vuranian army, more than once he had been able to turn an approaching defeat into victory.

But now his army was trapped. Numerically superior to the enemy's army but in a hopeless position. Lothar, the hero of Lechwia, had lured him into a trap. His heavy cavalry could not fight in the deep, swampy ground, and the flanks around him were occupied by Lothar's soldiers, who charged again and again, decimating his army by bow and arrow. Abdul was beaten. The war was over, and the Antillean Empire was never as great as it was at that time. The albarian hordes were repulsed in the far north and the deserts of Ard Vuran were now in the hands of King Krakus VI.

Monch Kamambum
This is instead a description of the ancient territory of Kamambum. The book is in the north east tower of Fort Dun from 1542 to 1889. You can better understand the geography by looking at the Continental map.

Far to the south, beyond the hot sands of Ard Vuran, lie deep and mysterious damp forests. It is rumored that there can be found the ancient kingdom of Kamambum. The temperature is hot there and strange but delicious fruits can be found, shaped like a plum but with a harder shell, purple in color and with many yellowish seeds. Gobbo like creatures supposedly climb and jump from tree to tree, seldom to be seen up close. They like to throw excrement at onlookers.

The Kamambum would adorn themselves with precious blue stones which we know to be the Ark Stones. A very same potant mineral, that King Krakus VI had ordered to be mined, in the far north, and to be put into an alloy to strengthen the swords of his elite knights. This Ark was integral during his defense and eventual complete victory against Ard Vuran. However that may be, only ruins remain of the once opulent Kindom of Kamambum. Only smaller settlements located around the ruins of the natives remain.

Archos and the discovery of Antillia
This book describes the discovery of the territory called Archos/Antillia. The book is held by the blacksmith of Cape Dun from 1525 to 2030. You can better understand the geography by consulting the Continental map.

In the year 734 after the birth of Christ, when all Spain was overrun by the miscreants of Africa, this Island of Antillia, called also the Isle of the Seven Cities, was peopled by the Archbishop of Porto with six other bishops, and certain companions, male and female, who fled from Spain with their cattle and property. The bishops erected seven Cities on the island named Archos (Aira), Antuab, Ansalli, Ansesseli, Ansodi, Ansolli and Con. The Europeans labeled the island Antillia, though locally the island was called Archos, as its capital.

After the rediscovery of this island of "The seven cities", in 1050 Polish King Kazimir the Restorer agreed to an exploration north of Archos, which lead to the discovery of the continent of Antillia, named after the initial name, the European rediscoverers named it after. Antillia and it's colonial country of Lechwia, quickly grew into a mighty sister state, equal in size to the Kindom of Poland. in the early 12th century the city of Nizar was founded by muslim explorers. Peace lasted for a few decades until the Alberic Nordmen talked King Abdul Salam von Nizar into conspiring againt Lechwia, ultimately attacking the kingdom from the north and the south during the harsh winter of 1244...