Time Machine Blueprints

"Hmm what's this? A blueprint. Well, this may end up being useful."

- 14 year old Edward discovering the blueprints.

The Time Machine Blueprints were the blueprints created by Edward Athor that had instructions to build the Time Machine. The blueprints became an important part of the story of No Time, being the cause of the main conflicts in the game.

Information
In No Time, the blueprints are never seen but are mentioned by Edward in the beginning of the game in the Manhofer Testing Grounds after the raid from the Time Agents. The physical blueprints are seen in the game's prequel, Edward’s Sewer Adventure, when the Special Time Agent is seen talking about the blueprints with a fellow agent, and is lured into dropping them so that the colleague can obtain them and earn a higher reputation of guarding them from CCORP.

The Blueprints were stolen from the Manhofer Testing Grounds on April 15th, 1984 at around 7 A.M. and taken by the agents to be delivered to Crimson to advance their technology and provided them with time travel tech. CCORP was able to develop time machines for the Time Agents and the Time Jet for Crimson to use personally.

ESA ending/Predestination Paradox
At the end of Edward's Sewer Adventure, Edward can be seen inspecting the blueprints on his desk while back in his house. He notices how the writing style in the blueprints highly reflects his own, and he presumes that it is his work. This particular phenomenon where Edward receives his future self's blueprints is called a predestination paradox, a paradox or time loop in which actions in time travel could become parts of events which have already occurred. Young Edward receiving these blueprints are seemingly what gave him the idea and foundations to build the Time Machine later in 1984 in the Manhofer Institute.