A Pirates Life

A PIRATES LIFE is an ACT III quest.

Heading for 1650
After having a talk with Edward about the illusive medal of Chochokaka, the PC has to head back to the distant past of 1650. When his in 1650, he'll find the pirates, but Wolf needs 200 Shillings inorder for PC to enter the camp, there are two decitions, you need to kill wolfs or foxes to get wolf pelts or fox pelts and give them to Hunter and he'll give you 200 shillings, or you'll travel to the time before dollars were invented and be a blacksmith but when you got 200 shillings you travel back to 1650 and back to the pirates. The PC gives Wolf 200 Shillings and he lets him enter the camp, and so he did. Then there was a different Wolf, he wants the PC to know their super secret password, so he said Parley Maaan... Then Wolf lets the PC enter in as PIRATE. Inside the Pirate Ship, you'll find Rhogur and Edorg R. Athor and Boris the Bartender inside. Rhogur tells the PC if he likes to join their guest to the eastern ruins, just north of Fort Dun.