Man Agent

Man Agent is a cut character from No Time. He can currently be found in the Cutrooms. When talked to, he reveals that he was a cut character from the game who was supposed to have a character arc leading to a change of heart at the end of Act 3.

Trivia
When No Time's multiplayer was first made publicly available in the "public-testing" beta in an incomplete state, Man Agent would often be encountered as an enemy when playing on a multiplayer session. This was a bug which happened because because citizens were not part of the NPC sync list, however certain citizens (such as police and bounties) triggered a sync update anyway, causing them to appear as the one with index 0, which happened to be an unused Man Agent enemy. They would fire lasers which dealt massive damage to players and their cars. They could be knocked out by attacking them until they ran out of health like normal enemies, but due to them being a multiplayer sync issue, this would sometimes not work and they might keep attacking despite having no health and the unconscious particle effects swirling above their heads, or they sometimes would just outright not lose health at all when attacked.