Legacy Story

tutorial
The game starts off with the player at the bridge, where you drove the Mach 3 at in the Main Branch. At once the narrator's commentary will play, delivering the tutorial and providing basic functions for the game. After you and your colleague Edward's workplace in Manhofer Testing Grounds gets raided by the Time Agents, you flee alone with the time machine, traveling to 2014.

Act 1
Shortly after meeting up with your old colleague Edward. R. Athor in the distant future of 2014, you are tasked to collect certain items in order to build his weather machine. Athor sends you out on a number of other errands, but, unbeknownst to either of you, the Time Agents are short on your tracks and are trying to track you down. During your adventures you manage to save the life of Henry Philas, a reporter from the 40s, who was about to be kidnapped by the agents.

Act 1 concludes with a costly mistake by Athor bringing in a horde of Time Agents resulting in the capture the two of you and the time machine.

Act 2
After waking up in a prison cell, you and Athor swiftly escape through the sewers finding yourselves among a secret underground community. You learn that the future of 2019 has changed into a totalitarian society, everybody above ground sees you as an enemy, not abiding by the guidelines clearly repeated over a holographic projection, displaying their consul Mr. Crimson. Deciding that you have to save the future, you and Athor hatch a plan to break into Mr. Crimson's tower in order to retrieve the time machine. After having a brief confrontation with their new arch villain Crimson, you manage to escape before the tower gets destroyed in a nuclear blast.

After your departure from the alternate 2019, you and Edward are trying to save two prisoners taken captive by Mr. Crimson. After freeing the two prisoners, Henry Phillas from ACT I and Westwood, a sheriff from the 1880s, the four of you get together to devise a trap. This trap would send Mr. Crimson and the Time Agents far into the future for good and making their time machines difunctional in the process, as to make this process irreversible.

Act 2 concludes with the final plan successfully trapping the agents and Crimson but Athor gets caught with the Time Agents, sending him with the agents and Mr. Crimson probably into the very distant future. A few seconds later a native comes toward confronts you about a message, a message from Athor! Somehow he had been captured by a native tribe. The message dates back to 300 BC.

Free roam
After the credits, the native will tell you to come back when ACT III is ready, and the narrator will bring you a message from the developers about ACT III being under construction and the narrator tells you to do something else in the meanwhile like taking a walk outside or complete some side quests if you haven't tried them yet.