Noir

Noir is a sidequest in No Time. In the black and white time of 1923, Detective Westwood was trying to uncover the mystery behind a shooting.

Starting the quest
In present time periods, you can find a document called "Cold Case: 1923#" from Pine Lake's archives, on the second floor of the courthouse. This will direct you to travel to a date in 1923, where you can start the quest by talking to Detective Westwood II inside the police station.

The meeting event
After talking to the Detective, you will have to go back to February 11th, 1923, after 6 pm (18:00) to observe a meeting/shooting in the alleyways behind the national bank.

The player is directed by the quest log to observe the meeting from a distance. If they notice the player the meeting will end early, but either way, the meeting will end in one of the Crimson Gang members shooting a Rampone Gangman, with the other Rampone man, Adriano, running away.

Don's message
You will have to follow Adriano onto the rooftops. Once you reach him, you talk to him to get the note that he was carrying, which turns out to be a private message from The Don. Once you have Don's message, you have three options you can chose from:


 * 1) Open the envelope, breaking its seal, to read what is inside it.
 * 2) Give the message to the detective.
 * 3) Try to find the Don and give him the letter without opening it.

First option
If you open the envelope and read the message, you learn the password to the speakeasy. This allows you to give the message to The Don, however because you opened the private letter, he will try to kill you for "putting your nose were it ought not to be." A mysterious deep voice will tell you to run and to meet them on Park Hill.

Second option
If you give Don's message to the detective, he will thank you for your aid, but he will not allow you to see the investigation continue because it is none of your business and could get you into serious danger.

Doing this route may lock you out from ever entering the speakeasy, as entering it requires the password from the message you just gave to Detective Westwood. Note that there is a time fragment inside the speakeasy, but this time fragment can also be gotten between 1915 and 1919 before the speakeasy was set up.

Third option
Reaching The Don without opening the envelope is difficult because he is in the speakeasy, and entering the speakeasy requires you to get the password, which can only be gotten from reading the message.

You can achieve this however by duplicating the Don's message via time travel: drop the item somewhere and leaving it for a while (e.g. you can time travel forward a bit, or you can go to sleep in a bedroll, or you can just wait for a couple minutes while you do something else), then pick it back up, and then go back in time to when you left it unattended to also pick it up earlier. You can then open the duplicate message to learn the speakeasy's password, while leaving your other copy of the message unopened to give to The Don.

If you manage to give the unopened message to The Don, he will see that you have honor, but he will still think you know to much and will still try to kill you, the only difference to giving him the letter opened being that he calls it "an honorable death," but you will get an achievement for doing this.

Meeting the Crab Man
If the Don tries to kill you, a mysterious deep voice will tell you to run, and to meet them on Park Hill. If you gave the message to the detective, you will hear the voice afterwards, and it will say that you "played nice" handing over the letter to Westwood, but the voice thinks there is more to you than you are letting on and asks you to meet them on Park Hill.

When you go to Park Hill, you will encounter a strange man who looks like The Dude but in a costume kind of like Batman's suit but with a Coco Crab on the cape.

The Coco Crab Man tells you that he needs an accomplice in a matter regarding the Rampones and the Crimsons. He has found out that they will be doing a weapons transaction, of Italian bombs, on the Roover Dam. The Rampones don't know that the Crimsons want to blow up Pine Lake's courthouse. The Coco Crab Man needs a decoy, so he instructs you to go to the Roover Dam at 0 in the morning on February 28th and distract them by entering into a driving their conversation.

The defeat of The Don and Sir Crimson Senior
Since you need to be there at midnight, you should arrive a little before, e.g. on February 27th 1923 at 23:30, and go to the Roover Dam.

At midnight, 12 Am on Feburary 28th, 1923, a meeting starts between the Rampones and the Crimsons. You need to enter into conversation with them to distract them. Then Coco Crab Man will then arrive and take out the Gang Agents. The Rampone Gang and The Don will run away. Coco Crab Man and the detective will prevent Sir Crimson Senior from blowing up the courthouse in Pine Lake. Coco Crab Man will say to you that there will be stories written about the event in the future. Coco Crab Man will warm you if he'll need you again, he will find you.

You head back to any time you came from and the quest will be completed. After completing this quest, you can buy the comic book of Coco Crab Man and you'll be able to get a achievement from buying the book.

Trivia
The Rampones' speakeasy is a reference to Back to the Future The Game, but this time, there was a superhero named Coco Crab Man.